City: Boke Dríhznuiē̼

Boke Dríhznuiē̼

Boke Dríhznuiē̼
Example Tauran architecture.
StateDaland
ProvenceTafogin Provence
Sub ProvenceLogíhtwāg County
RegionNopoiosa Heathland
Founded1294
Community LeaderLord Glorindrudeth
Area41 km2 (16 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation4876 m (15997 ft)
Average Yearly Precipitation139 cm/y (54 in/y)
Population9694
Population Density236 people per km2 (605 people per mi2)
Town AuraConjuration
Naming
Native nameBoke Dríhznuiē̼
PronunciationDríhz /nuj̼/
Direct Translation[quilt] [accident]
Translation[Not Yet Translated]

Boke Dríhznuiē̼ (Dríhz /nuj̼/ [quilt] [accident]) is a temperate City located in Logíhtwāg County, Tafogin Provence, within the Daland.

The name Boke Dríhznuiē̼ is derived from the Sylvin language, as Boke Dríhznuiē̼ was founded by Giant Flash Beetles, who was culturaly Tauran.

Climate

Boke Dríhznuiē̼ has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Boke Dríhznuiē̼ receives an average of 139 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Boke Dríhznuiē̼ covers an area of nearly 41 km2 (16 mi2), and an average elevation of 4876 m (15997 ft) above sea level.

Overview

Boke Dríhznuiē̼ was founded durring the late 14th century in fall of the year 1294, by Giant Flash Beetles. The establishment of Boke Dríhznuiē̼ was somewhat plagued by a lack of willing colonists, leading to Giant Flash Beetles electing to pay people to resettle in Boke Dríhznuiē̼.

Boke Dríhznuiē̼ was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Boke Dríhznuiē̼ is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Boke Dríhznuiē̼ is buildings are arranged arround a network of restrictive flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Boke Dríhznuiē̼'s walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual yet seemingly effective fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Boke Dríhznuiē̼ is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.

Civic Infrastructure

Boke Dríhznuiē̼ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Boke Dríhznuiē̼ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Boke Dríhznuiē̼. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Boke Dríhznuiē̼'s parks.

Boke Dríhznuiē̼ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Boke Dríhznuiē̼.

Boke Dríhznuiē̼ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Boke Dríhznuiē̼ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Boke Dríhznuiē̼ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Boke Dríhznuiē̼ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Boke Dríhznuiē̼ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Dríhznuiē̼ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Boke Dríhznuiē̼ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Boke Dríhznuiē̼'s public wards, blessings, and other arcane systems.

Boke Dríhznuiē̼ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Boke Dríhznuiē̼ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Boke Dríhznuiē̼'s grid is powered by a direct leyline tap.

Boke Dríhznuiē̼'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Boke Dríhznuiē̼ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Boke Dríhznuiē̼'s natural decorations nor waterways.

Boke Dríhznuiē̼ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Boke Dríhznuiē̼ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Boke Dríhznuiē̼ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

While Boke Dríhznuiē̼ has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Boke Dríhznuiē̼'s garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Boke Dríhznuiē̼ there is no wind.

The Udaeus near Boke Dríhznuiē̼ are known to be more aggressive than normal.

Boke Dríhznuiē̼'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Chronomancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 25
  • Farm Laborer: 48
  • Hunters: 34
  • Milk Maids: 24
  • Ranchers: 12
  • Ranch Hands: 24
  • Shepherds: 24
    • Farmland: 39163 m2
    • Cattle and Similar Creatures: 2423
    • Poultry: 29082
    • Swine: 1938
    • Sheep: 96
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 969

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 21
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 33
  • Carpenters: 28
  • Clothmakers: 26
  • Coach and Harness Makers: 10
  • Coopers: 23
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 22
  • Farrier: 62
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 23
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 17
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 35
  • Tailors: 55
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 28
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 15
  • Butchers: 24
  • Chandlers: 24
  • Chicken Butchers: 27
  • Entrepreneurs: 10
  • Fine Clothiers: 26
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 17
  • Resellers: 42
  • Spice Merchants: 13
  • Wine-sellers: 20
  • Wheelwright: 15
  • Woodsellers: 9

Service workers

  • Bakers: 51
  • Barbers: 49
  • Coachmen: 14
  • Cooks: 38
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 37
  • Healers: 27
  • Housekeepers: 26
  • Housemaids: 48
  • House Stewards: 27
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 29
  • Nursery Maids: 17
  • Pastrycooks: 34
  • Restaurateur: 44
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 22
  • Long Haul Couriers: 21
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 24
  • Millers: 22
  • Miners: 22
  • Oilmen and Polishers: 14
  • Postmen: 23
  • Pure Finder: 12
  • Skinners: 32
  • Sugar Refiners: 5
  • Tosher: 14
  • Warehousemen: 31
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 32

Skilled Laborers

  • Accountants: 13
  • Alchemist: 13
  • Clerk: 18
  • Dentists: 10
  • Educators: 28
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 22
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 22
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 18
  • Lawyers: 11
  • Legend Keepers: 16
  • Militia Officers: 60
  • Monks, Monastic: 28
  • Monks, Civic: 33
  • Historian, Oral: 21
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 22
  • Priests: 48
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 38
  • Military Officers: 33

Cottage Industries

  • Brewers: 32
  • Comfort Services: 38
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 30
  • Needleworkers: 32
  • Potters: 15
  • Preserve Makers: 27
  • Quilters: 13
  • Seamsters: 60
  • Spinners: 26
  • Tinker: 10
  • Weaver: 27

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 15
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 9
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 30
  • Writers: 38

Produce Industries

  • Butter Churners: 30
  • Canners: 29
  • Cheesmakers: 38
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 15
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 15
  • Tallowmakers: 21

3586 of Boke Dríhznuiē̼'s population work within a Foundational Occupation.

5527 of Boke Dríhznuiē̼'s population do not work in a formal occupation, but do contribute to the local economy. 581 (6%) are noncontributers.

Points of Interest

Boke Dríhznuiē̼ is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century an unusualy harsh winter spawned a deadly blizard to Boke Dríhznuiē̼. The ice, snow, and wind killed 299 people, 318 livestock, and destroyed 32. The event is remembered as Damnation's Breath.

History